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Humans
call them elves or sprites, but these beings call themselves gnomekind. They are divided into two primary groups: the magical
Old World Gnomes and the scientific Techgnomes. Communication between these two worlds is strictly forbidden. And yet, from
time to time, the rules get broken. Not
all rule-breakers are bad, however, as teenaged gnomes Ak’ten and Pete may prove. Forging a forbidden friendship, the
two young gnomes set out together to make a daring rescue inside Fenrir’s fortress. Years
ago, the Old World prince, Fenrir, uncovered a power buried in the shadows of gnome myths. Blending the two worlds of magic
and science to unify his sinister cult of Darkgnomes, Fenrir has become obsessed with finding a fabled artifact known as the
Devil’s Their
quest leads Ak’ten and Pete into unfamiliar realms, and each must embrace the unusual and sometimes dangerous aspects
of the other’s culture. But their mission is more urgent than either of them realize. Fenrir has grown dangerously close
to achieving his ultimate goal. The keys to obtaining the Devil’s
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ISBN-10: 1-61815-109-6 (e-book) ISBN-13: 978-1-61815-109-4 (e-book) ISBN-10: 1-61815-070-7 (hardback) ISBN-13: 978-1-61815-070-7 (hardback) ISBN-10: 1-61815-071-5 (trade paperback) ISBN-13: 978-1-61815--071-4 (trade paperback) ISBN-10: 1-61815-132-0 (mass market paperback) ISBN-13: 978-1-61815-132-2 (mass market paperback)
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